This resource is based on real experiments in the 1930s by Karl Zener who designed the cards used (now known as Zener Cards). The purpose is to test for clairvoyance. There are 5 different types of card and 5 of each design giving a deck of 25.
Students are shown the back of a card and are asked to choose what they think the card is. The resource keeps a tally and presents a frequency at the end. The frequency is only given at the end to emulate the normal use of tally charts.
Note that the card sequence is pre-determined, so this is best done as a one-off experiment.
The learning activity is here:
Each box of Cheerios (a breakfast cereal) contains a prize. There are 6 different prizes. On average, how many boxes of Cheerios do you need to buy to get all 6 different prizes? This web page is a colourful simulation of the problem.
This page generates a random integer. You can choose the range.
Here are a variety of probability experiments, from throwing coins, throwing dice, choosing playing cards and spinning spinners.
Drawing playing cards
Here is another cool website for rolling 1, 2 or 3 dice:
If you have 24 people in a room, what is the chance that at least two of them have the same birthday? What about 30 people? 50 people? This applet simulates the problem. The answer may surprise you!
This probability game is an electronic version of the old TV game show Let's Make a Deal, hosted by Monty Hall. It has a surprising outcome!
This is a flash-based flipchart that can be used as an introduction to probability. It is based on a casino game, so permission to use it should be sought from the Head of Department or the Principal.